[gd_scene load_steps=5 format=3 uid="uid://d38arqfef0mus"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_tsw8h"] bounce = 0.6 [sub_resource type="SphereMesh" id="SphereMesh_jxw6a"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hqfjg"] albedo_color = Color(1, 0.2, 1, 1) [sub_resource type="SphereShape3D" id="SphereShape3D_ud4sx"] [node name="Node3D" type="Node3D"] [node name="RigidBody3D" type="RigidBody3D" parent="."] physics_material_override = SubResource("PhysicsMaterial_tsw8h") [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0103722, 0, 0) mesh = SubResource("SphereMesh_jxw6a") skeleton = NodePath("") surface_material_override/0 = SubResource("StandardMaterial3D_hqfjg") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0103722, 0, 0) shape = SubResource("SphereShape3D_ud4sx")