[gd_scene load_steps=5 format=3 uid="uid://d38arqfef0mus"]

[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_tsw8h"]
bounce = 0.6

[sub_resource type="SphereMesh" id="SphereMesh_jxw6a"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hqfjg"]
albedo_color = Color(1, 0.2, 1, 1)

[sub_resource type="SphereShape3D" id="SphereShape3D_ud4sx"]

[node name="Node3D" type="Node3D"]

[node name="RigidBody3D" type="RigidBody3D" parent="."]
physics_material_override = SubResource("PhysicsMaterial_tsw8h")

[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0103722, 0, 0)
mesh = SubResource("SphereMesh_jxw6a")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_hqfjg")

[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0103722, 0, 0)
shape = SubResource("SphereShape3D_ud4sx")
